
- think critically about design processes in terms of the concepts of play, gaming, and interface.
- develop new design processes by combining elements from various forms of game play.
- realize game designs by building software using basic programming skills acquired through course assignments.
- Syllabus (pdf)
- Assignment 1: Game Research (pdf)
- Design Game Project Introduction (pdf)
- Using Processing (pdf)
- Assignment 2: Design Game Sketch (pdf)
Student Work
The work presented here represents the final results of student work during the seven week course. In each zip file there is the final design game software, source code, introductory text, and an initial sketch by each team. The software applications included here are works-in-progress (completed in a short five weeks) and thus are not complete by commercial standards. They are meant to show trajectory and progress of each team at the end of the course.
Architetris
Team 1: John Jacobs, Kim Kantrud, Caralyn Stevens

"Create quick floor layouts by guiding the falling furniture."
Download design game: windows | mac
Chizellin'
Team 2: Alex Bryan, Me'osha Solsberry, Mark Zeitler

"You and your chisel family are on a mission to complete the incomplete, and YOU have been called to chisel part of a whole."
Download design game: windows | mac
Bomb Squad
Team 3: Rob Daley, John Dockry, Griffin Jameson

"Locate the bomb within each level before time expires and answer an architecture related question to avoid disaster."
Download design game: windows | mac
Kiragami
Team 4: Addison Siewert, Dane Steinlicht, Erin Stromgren

"Beat the clock by cutting the paper to make it fold."
Download design game: windows | mac
Zombitecture
Team 5: Sunny Lam, Joe Mollen, Mike Rucinski

"On a 3D cube world zombies have taken over... kill them and watch the world change."
Download design game: windows | mac
Lil' Planners
Team 6:Rachel Gieseke, Shreija Madhusuodanan, Amy Wolff

"The drafting table is empty so it's YOUR JOB, Lil' Planners, to FILL IT UP!"
Download design game: windows | mac
Building Blocks
Team 7: Corey Pederson, John Maurer, Bethany Wolvington

"Reassemble the blocks to restore the original forms that fell from the sky."
Download design game: windows | mac
- generic3d template (zip)
- Multiple Screens/Modes Example (zip)
- Drag and Drop Example (zip)
- Object Array Example (zip)
- Two Dimensional Object Array Example (zip)
- Adding New Objects to an Object Array (zip)
- Swarm (zip) Demonstrates a 2D title screen over a 3D scene.
- Processing: A Programming Handbook for Visual Designers and Artists, Casey Reas and Ben Fry
- Learning Processing: A Beginner's Guide to Programming Images, Animation, and Interaction, Daniel Shiffman
- The Processing Website
- 2D Array Tutorial by Dan Shiffman
- Objects Tutorial by Dan Shiffman